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Total War: PHARAOH - Bay

I had the pleasure to work with Creative Assembly and SEGA for Total War: PHARAOH. My task: to elevate in-game assets to a new level of quality for marketing.
One of the most interesting aspects of this project was the absence of a geometry budget or UV set limit. I re-sculpted, textured, posed the character and rendered it.
This project was also a testament to amazing teamwork, where every artist involved fully supported and inspired one another, and collaboration was its heart and soul.
Special credits to Creative Assembly, Zhivko Popov for creating the in-game character.

Bay

Bay

Bay - close-up

Bay - close-up